Mythic+ dungeon of the season
Kings' Rest
Watch out for 10 spells to interrupt, 21 effects to dispel and 20 spells to avoid, plus the enemy forces value of every mob.


Key takeaways
Physical trash hurts the most. Animated Guardians and Interment Constructs make the ground shake with every hit (Heavy Slams), on the whole group: it is the top source of damage taken. The longer they live, the more it costs. Their Suppression Slam, a stunning frontal, can be dodged. The Shadow-Borne Champion enrages (Ancestral Fury, +150% damage): soothe it.
Bleeds cannot be dispelled, except with the evoker's Cauterizing Flame. Bloodthirsty Axe (Royal Berserker, two targets, 12 s) and Sudden Rupture (Bloodsworn Assassin, 18 s) must be healed through: a defensive on the axe targets keeps the healer from being overwhelmed.
Kick Wretched Discharge from Half-Finished Mummies, the most interrupted spell of the dungeon (4 s, a disease on the whole group), Spectral Bolt and Hex from Phantom Hex Priests (Hex turns a player into a dinosaur for 5 s; if it lands, it is a curse), and Unholy Mending from Seneschal M'bara, which heals enemies.
On bosses, King Dazar's Gilded Destruction (6 s cast, heavy fire damage on the whole group then 15 s of burning) and the Golden Serpent's Serpentine Gust (5 s of wind that hits and pushes back) are the two biggest sources: defensives and healing cooldowns right then.
Drawn from the keys Wipe to Win has analysed in this dungeon: the spells that did the most damage to the group, the ones that killed, and the ones groups interrupt the most.
Spells to interrupt
In this dungeon, these enemy spells can be interrupted. A kick stops them, and so does crowd control that breaks the cast: stun, silence, fear.
| Spell | Cast by |
|---|---|
| Risen Hexer | |
| Risen Hexer | |
| Seneschal M'bara | |
| Queen Wasi | |
| Queen Wasi | |
| Phantom Hex Priest | |
| Phantom Hex Priest | |
| Reban | |
| Zanazal the Wise | |
| Half-Finished Mummy |
In a key, Wipe to Win only holds a cast that went through against players whose kick was ready, and only if it hurt: a death, or more than 40% of someone's HP. The details are in the interrupts guide.
Effects to dispel
These effects are removed by a dispel of the right type, or soothed when the enemy enrages. The type tells which classes can handle it.
| Spell | Removed by | Cast by |
|---|---|---|
| Magic | Minion of Zul | |
| Curse | Risen Hexer | |
| Magic | Risen Hexer | |
| Soothe | Shadow-Borne Champion | |
| Soothe | Skeletal Hunting Raptor, Queen Patlaa | |
| Poison | Queen Patlaa | |
| Bleed | King A'akul | |
| Bleed | Bloodsworn Assassin | |
| Magic | Seneschal M'bara | |
| Magic | Seneschal M'bara, Guard Captain Atu, King Rahu'ai | |
| Magic | Queen Wasi | |
| Magic | Queen Wasi | |
| Curse | Phantom Hex Priest | |
| Magic | Phantom Hex Priest | |
| Bleed | Royal Berserker | |
| Magic | Spectral Shaman | |
| Poison | Embalming Fluid | |
| Poison | Zanazal the Wise | |
| Bleed | Kula the Butcher | |
| Bleed | Kula the Butcher | |
| Disease | Half-Finished Mummy |
When a player dies under a debuff that had been up for more than 2 s, and that debuff was already dispelled in one of your logs, the report says, for every player who removed it before, whether they could have.
Avoidable damage
Blizzard classifies these spells as "avoidable" in its own damage meter: ground effects, frontals, leaps. Every hit counts, the first one included, and Wipe to Win holds no other spell against you. How they are counted.
| Spell | Cast by |
|---|---|
| The Golden Serpent | |
| - | |
| Kula the Butcher | |
| Kula the Butcher | |
| Torrent Totem | |
| Mchimba the Embalmer | |
| Reban, Skeletal Hunting Raptor, Honored Raptor | |
| Animated Guardian | |
| Purification Construct | |
| Royal Berserker | |
| Ghostly Brute | |
| King Rahu'ai | |
| King Timalji | |
| Queen Patlaa | |
| - | |
| Embalming Fluid | |
| King Dazar | |
| King Dazar, T'zala | |
| Shadow-Borne Champion | |
| - |
Enemies and forces
The enemy forces bar fills at 608 points. Each enemy gives this many, which is this share of the bar.
| Enemy | Forces | Share |
|---|---|---|
| 22 | 3.6 % | |
| 20 | 3.3 % | |
| 25 | 4.1 % | |
| 5 | 0.8 % | |
| - | - | |
| 10 | 1.6 % | |
| 25 | 4.1 % | |
| 25 | 4.1 % | |
| 7 | 1.2 % | |
| 10 | 1.6 % | |
| 10 | 1.6 % | |
| 25 | 4.1 % | |
| 25 | 4.1 % | |
| 25 | 4.1 % | |
| 25 | 4.1 % | |
| 15 | 2.5 % | |
| - | - | |
| 7 | 1.2 % | |
| 22 | 3.6 % | |
| 7 | 1.2 % | |
| 25 | 4.1 % | |
| 5 | 0.8 % | |
| 30 | 4.9 % | |
| - | - | |
| 1 | 0.2 % | |
| - | - | |
| - | - | |
| - | - | |
| - | - | |
| 7 | 1.2 % |
Lists taken from Mythic Dungeon Tools and Blizzard's damage meter, updated every season.








