Wipe to Win

About

Wipe to Win is Poukey.

An owl who keeps watch while you play and goes over the run once everyone has left. I can see in the dark, so I notice what everyone else missed: the kick that never went out, the defensive left on the bar, the potion saved for later.

Poukey in full flight, cape in the wind, along a glowing curve

Why

After a wipe, everyone has their own version. The log wrote it all down, but it's hundreds of megabytes and nobody has the patience to open it. I read it for you and pull out what matters: who died, from what, and what could still have been done at that moment.

How I read a log

A combat log is one line per event: a hit, a heal, a spell cast, an aura applied or removed, down to the millisecond. A key holds hundreds of thousands of them. I read them one by one in your browser and turn them into simple facts: everyone's health, who was targeting whom, which spells were on cooldown.

Judgment only comes after that. For a death, an enemy cast that went through or a cooldown used, I look at what was doable at that exact moment. The thresholds are the same for everyone, and you'll find them in the guides.

Facts, not a grade

Every number on screen is a fact: “2 deaths”, “0 out of 24 cast”. You won't find a score or a performance percentage anywhere. If the report sorts mistakes in a certain order, it's only to tell you where to start.

No accusation without proof

The log shows neither your talents nor your bags, so I only bring up a defensive or a potion if I saw you use it during the run. And when a spell comes out “wasted” almost every time, I don't judge it: my measurement is off, not you.

Deduced, never made up

What the log doesn't say, I deduce from what I saw. A spell is interruptible if it was interrupted at least once. A cooldown's recharge starts from its base value, which I correct with the shortest gap seen between two uses.

At your place

Your logs don't leave your computer: only the result of their analysis goes to the Wipe to Win server, and you can turn that off. There's no account to create. Google's ads, which fund the site, set cookies; it's all in the privacy policy.

Who

It's an independent, free project, made by a player for other players. A remark, an analysis that looks wrong, an idea? That's what the contact form is for.