Guides
Get better, one key at a time.
Guides built on what Wipe to Win finds in combat logs, and a page for every dungeon of the season: what to kick, dispel and avoid there.

Understanding your mistakes
Each guide starts from one family of mistakes in the report: what it means, how it's judged, and what prevents it.
This season's dungeons
For every dungeon: the spells to interrupt, the effects to dispel, the avoidable damage and the enemy forces value of every mob.
Kings' Rest10 to kick · 21 to dispel · 16 to avoidTemple of Sethraliss9 to kick · 8 to dispel · 9 to avoidRuby Life Pools9 to kick · 5 to dispel · 18 to avoidThe Blinding Vale9 to kick · 9 to dispel · 12 to avoidVoidscar Arena6 to kick · 9 to dispel · 12 to avoidDen of Nalorakk9 to kick · 9 to dispel · 9 to avoidMurder Row13 to kick · 16 to dispel · 12 to avoidAltar of Fangs4 to kick · 8 to dispel · 8 to avoid
Before you start
To review your own keys, you need advanced combat logging: preparing your logs takes two minutes. Everything is then read in your browser, nothing is sent.
