Wipe to Win

Raid

What repeats from one pull to the next.

A single wipe doesn't say much. Ten attempts on the same boss tell you who always dies in the same phase, and from what.

Poukey, wings spread, next to a trophy and a rising curve

Where the boss was at

The log never says where the boss was when the fight stopped. Wipe to Win finds it in the hits: each one gives its target's HP, and the last one recorded on the boss gives the percentage. In the list as in the header: Wipe · boss at 23 %.

Several attempts at once

Ctrl+click or Shift+click in the list (or Combine, in a pull's “⋮” menu) to take several pulls. They read as a single fight: the overview puts them end to end, the tables add up, DPS is measured against the total combat time.

Raid and Mythic+ don't mix: they aren't judged on the same things.

Damage per target

In keys, we compare pulls. In raids, targets are what matter: the table shows who hit the boss, who handled the adds, and who spread themselves thin.

To compare two players, the player card first offers those of the same spec: at twenty, it's the only comparison that makes sense.

Mechanics aren't mistakes

A debuff applied to at least eight players within the same second is a boss mechanic, not a puddle someone stood in. It doesn't count as avoidable damage. Real ground effects, on the other hand, are judged as in keys.

End-of-wipe deaths don't count either: only the first two of a scramble are kept.

This season's raids

For every boss: the spells to interrupt, the effects to dispel, the avoidable damage and what each role should watch.