Raid
What repeats from one pull to the next.
A single wipe doesn't say much. Ten attempts on the same boss tell you who always dies in the same phase, and from what.

Where the boss was at
The log never says where the boss was when the fight stopped. Wipe to Win finds it in the hits: each one gives its target's HP, and the last one recorded on the boss gives the percentage. In the list as in the header: Wipe · boss at 23 %.
Several attempts at once
Ctrl+click or Shift+click in the list (or Combine, in a pull's “⋮” menu) to take several pulls. They read as a single fight: the overview puts them end to end, the tables add up, DPS is measured against the total combat time.
Raid and Mythic+ don't mix: they aren't judged on the same things.
Damage per target
In keys, we compare pulls. In raids, targets are what matter: the table shows who hit the boss, who handled the adds, and who spread themselves thin.
To compare two players, the player card first offers those of the same spec: at twenty, it's the only comparison that makes sense.
Mechanics aren't mistakes
A debuff applied to at least eight players within the same second is a boss mechanic, not a puddle someone stood in. It doesn't count as avoidable damage. Real ground effects, on the other hand, are judged as in keys.
End-of-wipe deaths don't count either: only the first two of a scramble are kept.
This season's raids
For every boss: the spells to interrupt, the effects to dispel, the avoidable damage and what each role should watch.





