The detailed view
The whole run, at a glance.
The report says what cost you the run. The detailed view shows everything else (the overview, the deaths, the tables) without sorting anything for you. I remember which view you prefer.

The overview
One strip sums up the key: pulls and bosses on top, the group's average health below, a tombstone for every death. Dips in the curve show where it got hot. A click replays that moment. By default it shows only mistakes; “Every action” brings back the rest.
Deaths
One row per death: the time, the player, the killing blow and the causes found. Hover a cause for its explanation, click the row for the seconds before, or the play button to watch it in the replay.
The tables
Then actions (kicks, dispels, share of missed kicks), gear, then damage per pull in dungeons, per target in raids; the rarer ones under “More”. Damage and healing are at the bottom of the report. Every column sorts with one click, and every table ends with the group's row.
A boxed number opens with a click: a player's kicks, CDs or consumables, or their gear from their item level.
A player's card
Clicking a damage or healing row opens the player's card: every spell, its share, its casts, its crits, its minimum and maximum, the time spent dead. Then their full cycle, pauses flagged, with the boss's health on every line.
You can put it next to another player's; those of the same spec are offered first.
The replay
A third view, next to the report and the details: the scene replayed from above. You see who stood where, who cast what, and where each player fell. You set the speed up to ×4, follow whoever you want, and every key moment restarts playback two seconds early, so you see what led up to it.
I only place a unit when the log tells me where it is, meaning when it acts or takes damage. In between, the straight line is a guess; and if I lose sight of someone for more than four seconds, I erase them rather than leave them standing there. It takes advanced logging: without it, no positions, and the replay says so.
Several pulls together
In the list, Ctrl+click adds a pull, Shift+click takes the whole range; Combine, in a run's “⋮” menu, does the same, with checkboxes. Pulls are laid end to end on the overview, the tables add up, and every moment reads within its pull, like the in-game timer: “Pull 2 · 2:02”.
The page address keeps the selection: a bookmark or the browser's back button finds it again.
