Wipe to Win

Mythic+ dungeon of the season

Kings' Rest

Watch out for: 10 spells to interrupt, 21 effects to dispel, 16 spells to avoid. And what every enemy is worth.

Poukey with a backpack, a map and a compass, perched on a rock

Spells to interrupt

In this dungeon, these enemy spells can be interrupted. A kick stops them, and so does crowd control that breaks the cast: stun, silence, fear.

SpellCast by
Hex VolleyRisen Hexer
Shadowfrost BoltRisen Hexer
Unholy MendingSeneschal M'bara
Bind SoulQueen Wasi
Soul BoltQueen Wasi
HexPhantom Hex Priest
Spectral BoltPhantom Hex Priest
Deathly RoarReban
Poison NovaZanazal the Wise
Wretched DischargeHalf-Finished Mummy

In a key, Wipe to Win only holds a cast that went through against players whose kick was ready, and only if it hurt: a death, or more than 40% of someone's HP. The details are in the interrupts guide.

Effects to dispel

These effects are removed by a dispel of the right type, or soothed when the enemy enrages. The type tells which classes can handle it.

SpellRemoved byCast by
Bound by ShadowMagicMinion of Zul
Hex VolleyCurseRisen Hexer
Shadowfrost BoltMagicRisen Hexer
Ancestral FurySootheShadow-Borne Champion
Bestial BerserkSootheSkeletal Hunting Raptor, Queen Patlaa
Serpent StrikePoisonQueen Patlaa
Mortal BleedBleedKing A'akul
Sudden RuptureBleedBloodsworn Assassin
Unholy MendingMagicSeneschal M'bara
Captain's BulwarkMagicSeneschal M'bara, Guard Captain Atu, King Rahu'ai
Bind SoulMagicQueen Wasi
Soul BoltMagicQueen Wasi
HexCursePhantom Hex Priest
Spectral BoltMagicPhantom Hex Priest
Bloodthirsty AxeBleedRoyal Berserker
Frost ShockMagicSpectral Shaman
Putrid SeekersPoisonEmbalming Fluid
Poison NovaPoisonZanazal the Wise
Whirling AxeBleedKula the Butcher
Severing AxeBleedKula the Butcher
Wretched DischargeDiseaseHalf-Finished Mummy

When a player dies under a debuff that had been up for more than 2 s, and that debuff was already dispelled in one of your logs, the report says, for every player who removed it before, whether they could have.

Avoidable damage

Blizzard classifies these spells as "avoidable" in its own damage meter: ground effects, frontals, leaps. Every hit counts, the first one included, and Wipe to Win holds no other spell against you. How they are counted.

SpellCast by
Molten Gold-
Whirling AxeKula the Butcher
Whirling AxesKula the Butcher
TorrentTorrent Totem
Hunting LeapReban
Suppression SlamAnimated Guardian
Violent LungeRoyal Berserker
Hunting LeapSkeletal Hunting Raptor, Honored Raptor
Seismic UpheavalGhostly Brute
OverloadKing Rahu'ai
BladestormKing Timalji
Erupting Darkness-
Putrid SeekersEmbalming Fluid
Impaling SpearKing Dazar
Necrotic EnergyShadow-Borne Champion
Explosive Acids-

Enemies and forces

The enemy forces bar fills at 608 points. Each enemy gives this many, which is this share of the bar.

EnemyForcesShare
Animated Guardian223.6 %
Risen Hexer203.3 %
Shadow-Borne Champion254.1 %
Umbral Warrior50.8 %
The Golden SerpentBoss--
Skeletal Hunting Raptor101.6 %
Queen Patlaa254.1 %
King A'akul254.1 %
Bloodsworn Assassin71.2 %
Seneschal M'bara101.6 %
Guard Captain Atu101.6 %
King Rahu'ai254.1 %
King Timalji254.1 %
Queen Wasi254.1 %
Purification Construct254.1 %
Interment Construct152.5 %
Mchimba the EmbalmerBoss--
Phantom Hex Priest71.2 %
Royal Berserker223.6 %
Spectral Shaman71.2 %
Ghostly Brute254.1 %
Honored Raptor50.8 %
Shadow of Zul304.9 %
King DazarBoss--
Embalming Fluid10.2 %
T'zalaBoss--
Aka'ali the ConquerorBoss--
Zanazal the WiseBoss--
Kula the ButcherBoss--
Half-Finished Mummy71.2 %

Lists taken from Mythic Dungeon Tools and Blizzard's damage meter, updated every season.

Other dungeons